In this article, we will focus on textures, which are images that can be applied to 3D models to add detail and realism to the product configurator.
A texture is an image that can be applied to a 3D model to add detail and realism to the model. Textures can be used to simulate a wide range of materials, such as wood, metal, fabric, or stone, and can be used to create a wide range of visual effects. In Konfig, textures are applied to 3D models using materials, which define the properties of the texture and how it should be applied to the model.
In order to use textures in Konfig, you will need to upload them to the system. Konfig supports a .jpg file format for textures, and automatically resizes the images to fit into three different sizes: 256, 512, and 1024 pixels at the widest edge. These different sizes are used by Konfig to optimize the performance of the configurator, based on the user's internet connection.
When uploading textures to Konfig, there are a few important things to keep in mind:
- Make sure you have the rights to use the textures. Konfig does not allow the use of copyrighted or trademarked textures without permission.
- Aim for a minimum resolution of 2000px on the biggest side. This will ensure that the texture looks good on high-resolution displays, and will also give Konfig enough information to resize the texture for different screen sizes and internet speeds.
- Keep the number of textures used in the configurator to a minimum. Every texture that is used in the configurator will need to be downloaded by the user, which can affect the performance of the configurator, especially on slower internet connections.
Once you have uploaded your textures to Konfig, you can apply them to 3D models using materials. This process is covered in more detail in the documentation on materials. By using textures in combination with materials, you can create a wide range of visual effects and simulate a wide range of materials in your product configurator.